Home to many of gaming’s biggest markets, including South Korea and Japan, Asia accounts for 47% of the global gaming industry. With many of these markets still in their infancies, this spells massive Opportunity with a capital O.
The Gaming industry consists of 30% of the World’s population, or approximately 392x of Singapore’s population.
Global revenue from the Gaming industry rose from $194 million to $463 million between 2014 and 2016. That’s an impressive 239% growth rate, and there are neither signs of this slowing down nor is the market near saturation yet.
By seeding incentivised competitive matches and tournaments, Bountie aims to be the future of gaming by enabling Gamers to continue doing what they love while making a living off it.
Here's Why So Many People Are Talking About Bountie.
Proprietary Matchmaking System
Bountie uses algorithms to match players with similar skill levels. This retains an element of competitiveness by ensuring fair and even match-ups.
Leaderboards and Tournaments
There will be leaderboards on Bountie. On top of match winnings, players receive additional earnings when they top the charts.
Immediate Match Rewards
Nothing is as satisfying as instant gratification. Players buy into matches or tournaments with Bountie Coins when participating in matches and claim the stakes of their opponents when they win the match.
Players may group up with friends or play solo. For team-based games, solo players will be matched with other similarly ranked players using Bountie’s Matchmaking System.
How are Bountie Coins Acquired?
Here are some ways through which Bountie Coins are acquired.
Purchases made through the Bountie platform.
Leaderboard and Tournament Winnings.
Quest Completions (e.g. Playing x matches a week, logging in daily for 2 weeks, etc.).
Promotion and Marketing Giveaways.
What Can Bountie Coins Be Used For?
Bountie Coins may be used to...
Buy into competitive matches and tournaments
Purchase of merchandise, hardware and games
29th Jan 2018
5th Feb 2018
Launch of Bountie Alpha Test
Launch of Bountie Public Beta
Launch of Bountie 1.0
70% or 105 Million Bountie Coins to be released for sale. Pre-Sale will be done on Bountio.io/TokenSale.
Pre-ICO Backers will receive 15% bonus coins on top of their contribution. For example, if the Backer supports the Campaign for 1 ETH, he will receive 2,000 + 300(Bonus Coins) = 2,300 Bountie Coins.
30% or 45 million Bountie Coins to go on Sale.
Sale of Bountie Coins will adopt a waterfall model. Any unsold Bountie Coins from the Pre-Sale will be brought into the Public Sales pool. Any unsold Bountie Coins from the Public Sales pool will remain within the Bountie platform and held by the Bountie Team. All Bountie Coins held by the team will not be sold for at least 6 months.
Mervin Teo, CEO
Visionary and Creative Director with 5 years of expertise in Marketing and Software Development. Game Addict. Joined 3 years of WCG and other offline/online Tourneys.
Lex Na, COO
Founder of a boutique Digital Agency, A couple of e-Commerce businesses. Has experience and expertise in the tech industry for the past 10 years. Previously Ranked Top 10 in Warcraft 3 Ladder Games.
Darren Lee, CTO
Well honed in the areas of Design, Development and Business, Darren heads Fixx Digital - one of Singapore’s leading Digital Agencies, and has spearheaded projects for Clients such as DBS Bank, Changi Airport and Singapore Airlines.
Pascal Schoenfel, CMO
Fascinated by gaming since birth and eSports betting Veteran. Technology and Crypto enthusiast. Always on the hunt for the next big thing. Several years experience in different strategy departments in international high tech companies.
Guan Zhen Tan, CFO
Meticulous business builder and logician. Founded a business messaging and payments platform running on the blockchain. Ex-Goldman Sachs banker.
Jose He, BD
Founder of a pet technology startup with more than 10 years experience as a senior business development strategist. Former executive chairman of Speaker & Trainer Association. Dota 2 enthusiast and CS:GO fanatic.
Athirah Syamimi, CP
Founder of an online publication. Has passion in content creation and bringing people together. Extremely excited with the revolution in the gaming industry.